Derived classes of these largely just need to implement force laws
include tree cleaning
version 0.6.2
Implement cell division in both vertex and Voronoi models
Major bug fix in "quadratic" vertex model force computations
version 0.6.1
system-wide refactoring into simulation components: updaters, configurations, pieces, and a Simulation to tie them together
added simple Brownian dynamics equation of motion
added a (somewhat specialized) calculation of the quadratic voronoi model dynamical matrix
version 0.6
started refactoring class structures... beginning with equations of motion
version 0.5.1
added FIRE minimization algorithm
Simplified interface to SPV2D and AVM2D; have all models implement virtual functions to provide a common interface for MD
version 0.5
First major restructuring of class structure...
cellGPU version 0.4
The AVM2D class implements a simple active vertex model
numerous bug fixes
GPU optimizations
version 0.3
SPV2D class inherits from DelaunayMD; implements the 2D self-propelled voronoi model
references to Triangle are removed; CGAL becomes the default triangulation library
DelGPU version 0.2
"DelGPU" implements the DelaunayCheck class to assess the validity of a proposed triangulation on either the CPU or GPU; DelaunayMD provides a simple interface to an MD-like protocol
VoroGuppy version 0.1
"VoroGuppy" has a CPU implementation of Chen and Gotsman's localized Delaunay triangulation, comparisons with Shewchuck's Triangle program and a Bowyer-Watson implementation.
Generated on Tue Sep 17 2019 09:19:14 for CellGPU by 1.8.13