averagePosition() | cubicLattice | inlinevirtual |
boundaries | cubicLattice | |
boundaryForce | cubicLattice | |
boundaryMoveAssist1 | cubicLattice | |
boundaryMoveAssist2 | cubicLattice | |
boundarySites | cubicLattice | |
boundaryState | cubicLattice | |
Box | simpleModel | |
computeForces(bool zeroOutForces=false) | simpleModel | virtual |
computeInstantaneousTemperature(bool fixedMomentum=true) | simpleModel | virtual |
computeKineticEnergy(bool verbose=false) | simpleModel | virtual |
createBoundaryObject(vector< int > &latticeSites, boundaryType _type, scalar Param1, scalar Param2) | cubicLattice | |
cubicLattice(int l, bool _slice=false, bool _useGPU=false, bool _neverGPU=false) | cubicLattice | |
cubicLattice(int lx, int ly, int lz, bool _slice=false, bool _useGPU=false, bool _neverGPU=false) | cubicLattice | |
defectMeasures | simpleModel | |
displaceBoundaryObject(int objectIndex, int motionDirection, int magnitude) | cubicLattice | virtual |
fillNeighborLists(int stencilType=0) | cubicLattice | virtual |
forces | simpleModel | protected |
forcesComputed | simpleModel | |
freeGPUArrays(bool freeVelocities, bool freeRadii, bool freeMasses) | simpleModel | inlinevirtual |
getClassSize() | cubicLattice | inlinevirtual |
getNeighbors(int target, vector< int > &neighbors, int &neighs, int stencilType=0) | cubicLattice | virtual |
getNumberOfParticles() | simpleModel | inlinevirtual |
initializeNSites() | cubicLattice | protected |
initializeSimpleModel(int n) | simpleModel | |
L | cubicLattice | protected |
latticeIndex | cubicLattice | |
latticeSiteToLinearIndex(const int3 &target) | cubicLattice | |
moveParticles(GPUArray< dVec > &displacements, scalar scale=1.) | cubicLattice | virtual |
moveParticles(GPUArray< dVec > &dofs, GPUArray< dVec > &displacements, scalar scale=1.) | cubicLattice | virtual |
moveParticlesTuner | cubicLattice | protected |
N | simpleModel | protected |
neighborIndex | cubicLattice | |
neighboringSites | cubicLattice | |
neverGPU | simpleModel | |
normalizeSpins | cubicLattice | protected |
nThreads | simpleModel | protected |
positions | simpleModel | protected |
returnDefectMeasures() | simpleModel | inlinevirtual |
returnForces() | simpleModel | inlinevirtual |
returnPositions() | simpleModel | inlinevirtual |
returnTypes() | simpleModel | inlinevirtual |
returnVelocities() | simpleModel | inlinevirtual |
selfForceCompute | simpleModel | |
setGPU(bool _useGPU=true) | simpleModel | inlinevirtual |
setNThreads(int n) | simpleModel | inlinevirtual |
setParticlePositions(GPUArray< dVec > &newPositions) | simpleModel | |
setParticlePositions(vector< dVec > &newPositions) | simpleModel | |
setParticlePositionsRandomly(noiseSource &noise) | simpleModel | |
setSpinsRandomly(noiseSource &noise) | cubicLattice | |
setVelocitiesMaxwellBoltzmann(scalar T, noiseSource &noise) | simpleModel | |
simpleModel(int n, bool _useGPU=false, bool _neverGPU=false) | simpleModel | |
simpleModel() | simpleModel | inline |
sliceIndices(bool _s=true) | cubicLattice | inline |
sliceSites | cubicLattice | protected |
spatialSorting() | simpleModel | inlinevirtual |
surfaceSites | cubicLattice | |
types | simpleModel | protected |
useGPU | simpleModel | protected |
velocities | simpleModel | protected |