Open Qmin
0.8.0
GPU-accelerated Q-tensor-based liquid crystal simulations
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#include "energyMinimizerFIRE.cuh"
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__global__ void | gpu_update_velocity_FIRE_kernel (dVec *d_velocity, dVec *d_force, scalar alpha, scalar scaling, int N) |
bool | gpu_update_velocity_FIRE (dVec *d_velocity, dVec *d_force, scalar alpha, scalar scaling, int N) |
velocity = (1-a)velocity +a*scaling*force More... | |