CellGPU  0.8.0
GPU-accelerated simulations of cells
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triangulation Struct Reference

a deprecated data structure for specifying a triangulation. More...

#include <structures.h>

Public Member Functions

void getNeighbors (int i, std::vector< int > &neighs)
 searches for vertices that are in triangles with vertex i. Returns a sorted list (according to integer value, NOT CW order!), with no duplicates.
 

Public Attributes

int nTriangles
 The number of triangles.
 
int nEdges
 the number of edges
 
std::vector< edgeedges
 a vector of edges
 
std::vector< triangletriangles
 a vector of triangles
 

Detailed Description

a deprecated data structure for specifying a triangulation.

Contains the information needed to specify a triangulation of vertices. It has vectors of edges and triangles, and getNeighbors will sift through the triangles to look for neighbors of vertex i


The documentation for this struct was generated from the following file: