Open Qmin  0.8.0
GPU-accelerated Q-tensor-based liquid crystal simulations
Functions
velocityVerlet.cu File Reference
#include "velocityVerlet.cuh"
Include dependency graph for velocityVerlet.cu:

Functions

__global__ void gpu_update_velocity_kernel (dVec *d_velocity, dVec *d_force, scalar deltaT, int N)
 
__global__ void gpu_displacement_vv_kernel (dVec *d_displacement, dVec *d_velocity, dVec *d_force, scalar deltaT, int N)
 
bool gpu_update_velocity (dVec *d_velocity, dVec *d_force, scalar deltaT, int N)
 velocity = velocity +0.5*deltaT*force More...
 
bool gpu_displacement_velocity_verlet (dVec *d_displacement, dVec *d_velocity, dVec *d_force, scalar deltaT, int N)
 displacement = dt*velocity + 0.5*dt^2*force More...