Open Qmin
0.8.0
GPU-accelerated Q-tensor-based liquid crystal simulations
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#include "velocityVerlet.cuh"
Functions | |
__global__ void | gpu_update_velocity_kernel (dVec *d_velocity, dVec *d_force, scalar deltaT, int N) |
__global__ void | gpu_displacement_vv_kernel (dVec *d_displacement, dVec *d_velocity, dVec *d_force, scalar deltaT, int N) |
bool | gpu_update_velocity (dVec *d_velocity, dVec *d_force, scalar deltaT, int N) |
velocity = velocity +0.5*deltaT*force More... | |
bool | gpu_displacement_velocity_verlet (dVec *d_displacement, dVec *d_velocity, dVec *d_force, scalar deltaT, int N) |
displacement = dt*velocity + 0.5*dt^2*force More... | |