CellGPU
0.8.0
GPU-accelerated simulations of cells
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Implement data structures and functions common to many off-lattice models of cells in 2D. More...
#include <Simple2DCell.h>
Public Member Functions | |
Simple2DCell () | |
initialize member variables to some defaults More... | |
void | initializeSimple2DCell (int n) |
initialize class' data structures and set default values More... | |
virtual void | setGPU () |
Enforce GPU-only operation. This is the default mode, so this method need not be called most of the time. | |
virtual void | setCPU () |
Enforce CPU-only operation. Derived classes might have to do more work when the CPU mode is invoked. | |
virtual int | getNumberOfDegreesOfFreedom () |
get the number of degrees of freedom, defaulting to the number of cells | |
virtual void | computeForces () |
do everything necessary to compute forces in the current model | |
virtual void | computeGeometry () |
call either the computeGeometryCPU or GPU routines for the current model More... | |
virtual void | computeGeometryCPU () |
let computeGeometryCPU be defined in derived classes | |
virtual void | computeGeometryGPU () |
let computeGeometryGPU be defined in derived classes | |
virtual Dscalar | computeEnergy () |
do everything necessary to compute the energy for the current model | |
Dscalar | computeKineticEnergy () |
Call masses and velocities to get the total kinetic energy. More... | |
Dscalar4 | computeKineticPressure () |
Call masses and velocities to get the average kinetic contribution to the pressure tensor. More... | |
virtual void | getForces (GPUArray< Dscalar2 > &forces) |
copy the models current set of forces to the variable | |
virtual void | moveDegreesOfFreedom (GPUArray< Dscalar2 > &displacements, Dscalar scale=1.) |
move the degrees of freedom | |
virtual void | enforceTopology () |
Do everything necessary to update or enforce the topology in the current model. | |
void | setCellPreferencesUniform (Dscalar A0, Dscalar P0) |
Set uniform cell area and perimeter preferences. More... | |
void | setCellPreferences (vector< Dscalar2 > &AreaPeriPreferences) |
Set cell area and perimeter preferences according to input vector. More... | |
void | setCellPositionsRandomly () |
Set random cell positions, and set the periodic box to a square with average cell area=1. More... | |
virtual void | cellDivision (const vector< int > ¶meters, const vector< Dscalar > &dParams={}) |
allow for cell division, according to a vector of model-dependent parameters More... | |
virtual void | cellDeath (int cellIndex) |
allow for cell death, killing off the cell with the specified index More... | |
void | setCellPositions (vector< Dscalar2 > newCellPositions) |
Set cell positions according to a user-specified vector. More... | |
void | setVertexPositions (vector< Dscalar2 > newVertexPositions) |
Set vertex positions according to a user-specified vector. More... | |
Dscalar | setCellVelocitiesMaxwellBoltzmann (Dscalar T) |
Set velocities via a temperature. The return value is the total kinetic energy. More... | |
Dscalar | setVertexVelocitiesMaxwellBoltzmann (Dscalar T) |
Set velocities via a temperature for the vertex degrees of freedom. More... | |
void | setModuliUniform (Dscalar newKA, Dscalar newKP) |
set uniform moduli for all cells More... | |
void | setCellTypeUniform (int i) |
Set all cells to the same "type". More... | |
void | setCellType (vector< int > &types) |
Set cells to different "type". More... | |
void | setVertexTopologyFromCells (vector< vector< int > > cellVertexIndices) |
An uncomfortable function to allow the user to set vertex topology "by hand". More... | |
virtual gpubox & | returnBox () |
return the gpubox | |
void | setBox (BoxPtr _box) |
This can be used, but should not normally be. This re-assigns the pointer. | |
virtual vector< int > & | returnItt () |
return the base "itt" re-indexing vector | |
virtual GPUArray< Dscalar2 > & | returnModuli () |
Return a reference to moduli. | |
virtual GPUArray< Dscalar2 > & | returnAreaPeri () |
Return a reference to AreaPeri array. | |
virtual GPUArray< Dscalar2 > & | returnAreaPeriPreferences () |
Return a reference to AreaPeriPreferences. | |
virtual GPUArray< Dscalar2 > & | returnVelocities () |
Return a reference to velocities on cells. VertexModelBase will instead return vertexVelocities. | |
virtual GPUArray< Dscalar2 > & | returnPositions () |
Return a reference to Positions on cells. | |
virtual GPUArray< Dscalar2 > & | returnForces () |
Return a reference to forces on cells. | |
virtual GPUArray< Dscalar > & | returnMasses () |
Return a reference to Masses on cells. | |
virtual GPUArray< Dscalar > & | returnOtherData () |
Return other data just returns the masses; in this class it's not needed. | |
void | setDeltaT (Dscalar dt) |
Set the simulation time stepsize. | |
void | getCellNeighs (int idx, int &nNeighs, vector< int > &neighs) |
Dscalar | getMaxForce () |
Get the maximum force on a cell. | |
void | reportMeanCellForce (bool verbose) |
Report the current average force on each cell. More... | |
void | reportMeanVertexForce (bool verbose=false) |
Report the current average force per vertex...should be close to zero. | |
void | reportAP (bool verbose=false) |
report the current total area, and optionally the area and perimeter for each cell | |
Dscalar | reportq () |
Report the average value of p/sqrt(A) for the cells in the system. More... | |
Dscalar | reportVarq () |
Report the variance of p/sqrt(A) for the cells in the system. More... | |
Dscalar2 | reportVarAP () |
Report the variance of A and P for the cells in the system. More... | |
Dscalar | reportMeanP () |
Report the mean value of the perimeter. More... | |
virtual void | setCPU (bool a)=0 |
virtual void | setv0Dr (Dscalar a, Dscalar b)=0 |
virtual void | getDynMatEntries (vector< int2 > &rcs, vector< Dscalar > &vals, Dscalar unstress=1.0, Dscalar stress=1.0) |
Do whatever is necessary to get lists of dynamical matrix elements. | |
virtual void | spatialSorting () |
do everything necessary to perform a Hilbert sort | |
virtual void | setTime (Dscalar time) |
set the time | |
Public Attributes | |
int | Ncells |
Number of cells in the simulation. | |
int | Nvertices |
Number of vertices. | |
GPUArray< Dscalar2 > | cellPositions |
Cell positions... not used for computation, but can track, e.g., MSD of cell centers. | |
GPUArray< Dscalar2 > | vertexPositions |
Position of the vertices. | |
GPUArray< Dscalar2 > | cellVelocities |
The velocity vector of cells (only relevant if the equations of motion use it) | |
GPUArray< Dscalar > | cellMasses |
The masses of the cells. | |
GPUArray< Dscalar2 > | vertexVelocities |
The velocity vector of vertices (only relevant if the equations of motion use it) | |
GPUArray< Dscalar > | vertexMasses |
The masses of the vertices. | |
GPUArray< int > | vertexNeighbors |
VERTEX neighbors of every vertex. More... | |
GPUArray< int > | vertexCellNeighbors |
Cell neighbors of every vertex. More... | |
Index2D | n_idx |
A 2dIndexer for computing where in the GPUArray to look for a given cell's vertices. | |
GPUArray< int > | cellNeighborNum |
The number of CELL neighbors of each cell. For simple models this is the same as cellVertexNum, but does not have to be. | |
GPUArray< int > | cellNeighbors |
CELL neighbors of every cell. | |
GPUArray< int > | cellVertexNum |
The number of vertices defining each cell. More... | |
GPUArray< Dscalar2 > | vertexForces |
an array containing net force on each vertex | |
GPUArray< Dscalar2 > | cellForces |
an array containing net force on each cell | |
GPUArray< int > | cellType |
An array of integers labeling cell type...an easy way of determining if cells are different. More... | |
Index2D | cellTypeIndexer |
A indexer for turning a pair of cells into a 1-D index. | |
Dscalar | Energy |
The current potential energy of the system; only updated when an explicit energy calculation is called (i.e. not by default each timestep) | |
Dscalar | KineticEnergy |
The current kinetic energy of the system; only updated when an explicit calculation is called. | |
vector< int > | tagToIdx |
To write consistent files...the cell that started the simulation as index i has current index tagToIdx[i]. More... | |
vector< int > | tagToIdxVertex |
To write consistent files...the vertex that started the simulation as index i has current index tagToIdx[i]. | |
BoxPtr | Box |
the box defining the periodic domain | |
int | Timestep |
Count the number of times "performTimeStep" has been called. | |
Dscalar | deltaT |
The time stepsize of the simulation. | |
bool | forcesUpToDate |
Are the forces (and hence, the geometry) up-to-date? | |
Dscalar | currentTime |
a time variable for keeping track of the simulation variable (for databases) | |
Protected Member Functions | |
void | initializeCellSorting () |
set the size of the cell-sorting structures, initialize lists simply More... | |
void | initializeVertexSorting () |
set the size of the vertex-sorting structures, initialize lists simply More... | |
void | reIndexCellArray (GPUArray< int > &array) |
Re-index cell arrays after a spatial sorting has occured. More... | |
void | reIndexCellArray (GPUArray< Dscalar > &array) |
why use templates when you can type more? More... | |
void | reIndexCellArray (GPUArray< Dscalar2 > &array) |
why use templates when you can type more? More... | |
void | reIndexVertexArray (GPUArray< int > &array) |
Re-index vertex after a spatial sorting has occured. | |
void | reIndexVertexArray (GPUArray< Dscalar > &array) |
why use templates when you can type more? | |
void | reIndexVertexArray (GPUArray< Dscalar2 > &array) |
why use templates when you can type more? More... | |
void | spatiallySortCells () |
Perform a spatial sorting of the cells to try to maintain data locality. More... | |
void | spatiallySortVertices () |
Perform a spatial sorting of the vertices to try to maintain data locality. More... | |
Protected Attributes | |
bool | GPUcompute |
Compute aspects of the model on the GPU. | |
bool | Reproducible |
A flag that determines whether the GPU RNG is the same every time. | |
noiseSource | noise |
A source of noise for random cell initialization. | |
Dscalar | KA |
the area modulus | |
Dscalar | KP |
The perimeter modulus. | |
GPUArray< Dscalar2 > | Moduli |
The area and perimeter moduli of each cell. CURRENTLY NOT SUPPORTED, BUT EASY TO IMPLEMENT. | |
GPUArray< Dscalar2 > | AreaPeri |
The current area and perimeter of each cell. | |
GPUArray< Dscalar2 > | AreaPeriPreferences |
The area and perimeter preferences of each cell. | |
GPUArray< int > | cellVertices |
A structure that indexes the vertices defining each cell. More... | |
int | vertexMax |
An upper bound for the maximum number of neighbors that any cell has. | |
GPUArray< Dscalar2 > | voroCur |
3*Nvertices length array of the position of vertices around cells More... | |
GPUArray< Dscalar4 > | voroLastNext |
vector< int > | itt |
A map between cell index and the spatially sorted version. More... | |
vector< int > | tti |
A temporary structure that inverts itt. | |
vector< int > | idxToTag |
A temporary structure that inverse tagToIdx. | |
vector< int > | ittVertex |
A map between vertex index and the spatially sorted version. | |
vector< int > | ttiVertex |
A temporary structure that inverts itt. | |
vector< int > | idxToTagVertex |
A temporary structure that inverse tagToIdx. | |
GPUArray< Dscalar2 > | displacements |
An array of displacements used only for the equations of motion. | |
Implement data structures and functions common to many off-lattice models of cells in 2D.
A class defining some of the fundamental attributes and operations common to 2D off-lattice models of cells. Note that while all 2D off-lattice models use some aspects of this base class, not all of them are required to implement or use all of the below
Simple2DCell::Simple2DCell | ( | ) |
initialize member variables to some defaults
An extremely simple constructor that does nothing, but enforces default GPU operation
References Box, and forcesUpToDate.
void Simple2DCell::initializeSimple2DCell | ( | int | n | ) |
initialize class' data structures and set default values
Initialize the data structures to the size specified by n, and set default values.
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call either the computeGeometryCPU or GPU routines for the current model
Simply call either the CPU or GPU routine in the current or derived model
References computeGeometryCPU(), computeGeometryGPU(), and GPUcompute.
Referenced by VertexQuadraticEnergyWithTension::computeForces(), VoronoiQuadraticEnergyWithTension::computeForces(), VertexQuadraticEnergy::computeForces(), VoronoiQuadraticEnergy::computeForces(), and computeForces().
Dscalar Simple2DCell::computeKineticEnergy | ( | ) |
Call masses and velocities to get the total kinetic energy.
E = 0.5*m_i v_i^2
Dscalar4 Simple2DCell::computeKineticPressure | ( | ) |
Call masses and velocities to get the average kinetic contribution to the pressure tensor.
P_ab = m_i v_{ib}v_{ia}
void Simple2DCell::setCellPreferencesUniform | ( | Dscalar | A0, |
Dscalar | P0 | ||
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Set uniform cell area and perimeter preferences.
Generically believe that cells in 2D have a notion of a preferred area and perimeter
Referenced by enforceTopology().
void Simple2DCell::setCellPreferences | ( | vector< Dscalar2 > & | APPref | ) |
Set cell area and perimeter preferences according to input vector.
Set the Area and Perimeter preferences to the input vector
References AreaPeriPreferences, ArrayHandle< T >::data, access_location::host, Ncells, access_mode::overwrite, and GPUArray< T >::resize().
void Simple2DCell::setCellPositionsRandomly | ( | ) |
Set random cell positions, and set the periodic box to a square with average cell area=1.
Resize the box so that every cell has, on average, area = 1, and place cells via either a simple, reproducible RNG or a non-reproducible RNG
References cellPositions, Ncells, and GPUArray< T >::resize().
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allow for cell division, according to a vector of model-dependent parameters
This function supports cellDivisions, updating data structures in Simple2DCell This function will grow the cell lists by 1 and assign the new cell (the last element of those arrays) the values of the cell given by parameters[0] Note that dParams does nothing by default, but allows more general virtual functions to be defined downstream (used in the Voronoi branch)
Reimplemented in vertexModelBase, voronoiModelBase, and Simple2DActiveCell.
References AreaPeri, AreaPeriPreferences, cellMasses, cellPositions, cellType, cellVelocities, ArrayHandle< T >::data, forcesUpToDate, idxToTag, itt, make_Dscalar2(), Moduli, n_idx, Ncells, GPUArray< T >::resize(), tagToIdx, tti, and vertexMax.
Referenced by Simple2DActiveCell::cellDivision().
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allow for cell death, killing off the cell with the specified index
When beggars die, there are no comets seen; The heavens themselves blaze forth the death of princes... Which are your cells? This function supports removing a single cell from the simulation, which requires re-indexing and relabeling the data structures in the simulation.
Reimplemented in vertexModelBase, voronoiModelBase, and Simple2DActiveCell.
References AreaPeri, AreaPeriPreferences, cellMasses, cellPositions, cellType, cellVelocities, forcesUpToDate, idxToTag, itt, Moduli, Ncells, GPUArray< T >::resize(), tagToIdx, and tti.
Referenced by Simple2DActiveCell::cellDeath().
void Simple2DCell::setCellPositions | ( | vector< Dscalar2 > | newCellPositions | ) |
Set cell positions according to a user-specified vector.
Does not update any other lists – it is the user's responsibility to maintain topology, etc, when using this function.
References cellPositions, ArrayHandle< T >::data, GPUArray< T >::getNumElements(), access_location::host, Ncells, access_mode::overwrite, and GPUArray< T >::resize().
void Simple2DCell::setVertexPositions | ( | vector< Dscalar2 > | newVertexPositions | ) |
Set vertex positions according to a user-specified vector.
Does not update any other lists – it is the user's responsibility to maintain topology, etc, when using this function.
References ArrayHandle< T >::data, GPUArray< T >::getNumElements(), access_location::host, Nvertices, access_mode::overwrite, GPUArray< T >::resize(), and vertexPositions.
Dscalar Simple2DCell::setCellVelocitiesMaxwellBoltzmann | ( | Dscalar | T | ) |
Set velocities via a temperature. The return value is the total kinetic energy.
Set the cell velocities by drawing from a Maxwell-Boltzmann distribution, and then make sure there is no net momentum. The return value is the total kinetic energy
Dscalar Simple2DCell::setVertexVelocitiesMaxwellBoltzmann | ( | Dscalar | T | ) |
Set velocities via a temperature for the vertex degrees of freedom.
Set the vertex velocities by drawing from a Maxwell-Boltzmann distribution, and then make sure there is no net momentum. The return value is the total kinetic energy.
void Simple2DCell::setModuliUniform | ( | Dscalar | newKA, |
Dscalar | newKP | ||
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set uniform moduli for all cells
set all cell K_A, K_P preferences to uniform values. PLEASE NOTE that as an optimization this data is not actually used at the moment, but the code could be trivially altered to use this
void Simple2DCell::setCellTypeUniform | ( | int | i | ) |
Set all cells to the same "type".
set all cell types to i
References cellType, ArrayHandle< T >::data, access_location::host, Ncells, access_mode::overwrite, and GPUArray< T >::resize().
void Simple2DCell::setCellType | ( | vector< int > & | types | ) |
Set cells to different "type".
types | a vector of integers that the cell types will be set to |
References cellType, ArrayHandle< T >::data, access_location::host, Ncells, access_mode::overwrite, and GPUArray< T >::resize().
void Simple2DCell::setVertexTopologyFromCells | ( | vector< vector< int > > | cellVertexIndices | ) |
An uncomfortable function to allow the user to set vertex topology "by hand".
This function allows a user to set the vertex topology by hand. The user is responsible for making sure the input topology is sensible. DMS NOTE – this functionality has not been thoroughly tested
cellVertexIndices | a vector of vector of ints. Each vector of ints must correspond to the counter-clockwise ordering of vertices that make up the cell, and every vertex should appear at most three times in different cells |
References cellVertexNum, cellVertices, ArrayHandle< T >::data, access_location::host, n_idx, Ncells, Nvertices, access_mode::overwrite, GPUArray< T >::resize(), vertexCellNeighbors, vertexMax, and vertexNeighbors.
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set the size of the vertex-sorting structures, initialize lists simply
Sets the size of ittVertex, ttiVertex, idxToTagVertex, and tagToIdxVertex,and sets all of them so that array[i] = i, i.e., things are unsorted
References idxToTagVertex, ittVertex, Nvertices, tagToIdxVertex, and ttiVertex.
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Re-index cell arrays after a spatial sorting has occured.
Re-indexes GPUarrays of ints
References ArrayHandle< T >::data, access_location::host, itt, Ncells, access_mode::read, and access_mode::readwrite.
Referenced by spatiallySortCells(), Simple2DActiveCell::spatiallySortCellsAndCellActivity(), spatiallySortVertices(), Simple2DActiveCell::spatiallySortVerticesAndCellActivity(), and voronoiModelBase::spatialSorting().
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why use templates when you can type more?
Re-indexes GPUarrays of Dscalars
References ArrayHandle< T >::data, access_location::host, itt, Ncells, access_mode::read, and access_mode::readwrite.
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why use templates when you can type more?
Always called after spatial sorting is performed, reIndexCellArray shuffles the order of an array based on the spatial sort order of the cells
References ArrayHandle< T >::data, access_location::host, itt, Ncells, access_mode::read, and access_mode::readwrite.
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why use templates when you can type more?
Called if the vertices need to be spatially sorted, reIndexVertexArray shuffles the order of an array based on the spatial sort order of the vertices
References ArrayHandle< T >::data, access_location::host, ittVertex, Nvertices, access_mode::read, and access_mode::readwrite.
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Perform a spatial sorting of the cells to try to maintain data locality.
take the current location of the cells and sort them according the their order along a 2D Hilbert curve
References AreaPeri, AreaPeriPreferences, Box, cellMasses, cellPositions, cellType, cellVelocities, ArrayHandle< T >::data, HilbertSorter::getIdx(), access_location::host, idxToTag, itt, Moduli, Ncells, access_mode::readwrite, reIndexCellArray(), tagToIdx, and tti.
Referenced by Simple2DActiveCell::spatiallySortCellsAndCellActivity().
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Perform a spatial sorting of the vertices to try to maintain data locality.
take the current location of the vertices and sort them according the their order along a 2D Hilbert curve. This routine first sorts the vertices, and then uses the vertex sorting to derive a sorting of the cells
References AreaPeriPreferences, Box, cellPositions, cellType, cellVertexNum, cellVertices, ArrayHandle< T >::data, HilbertSorter::getIdx(), access_location::host, idxToTag, idxToTagVertex, itt, ittVertex, Moduli, n_idx, Ncells, Nvertices, access_mode::read, access_mode::readwrite, reIndexCellArray(), reIndexVertexArray(), tagToIdx, tagToIdxVertex, tti, ttiVertex, vertexCellNeighbors, vertexMasses, vertexNeighbors, vertexPositions, and vertexVelocities.
Referenced by Simple2DActiveCell::spatiallySortVerticesAndCellActivity().
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Report the current average force on each cell.
a utility/testing function...output the currently computed mean net force to screen.
verbose | if true also print out the force on each cell |
Implements Simple2DModel.
References cellForces, cellPositions, access_location::host, and access_mode::read.
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Report the average value of p/sqrt(A) for the cells in the system.
Returns the mean value of the shape parameter:
Implements Simple2DModel.
Dscalar Simple2DCell::reportVarq | ( | ) |
Report the variance of p/sqrt(A) for the cells in the system.
Returns the variance of the shape parameter:
Dscalar2 Simple2DCell::reportVarAP | ( | ) |
Report the variance of A and P for the cells in the system.
Returns the variance of the A and P for the system:
Dscalar Simple2DCell::reportMeanP | ( | ) |
Report the mean value of the perimeter.
Returns the mean value of the perimeter
GPUArray<int> Simple2DCell::vertexNeighbors |
VERTEX neighbors of every vertex.
in general, we have: vertexNeighbors[3*i], vertexNeighbors[3*i+1], and vertexNeighbors[3*i+2] contain the indices of the three vertices that are connected to vertex i
Referenced by vertexModelBase::cellDeath(), vertexModelBase::flipEdgesGPU(), setVertexTopologyFromCells(), spatiallySortVertices(), vertexModelBase::testAndPerformT1TransitionsCPU(), and vertexModelBase::testEdgesForT1GPU().
GPUArray<int> Simple2DCell::vertexCellNeighbors |
Cell neighbors of every vertex.
in general, we have: vertexCellNeighbors[3*i], vertexCellNeighbors[3*i+1], and vertexCellNeighbors[3*i+2] contain the indices of the three cells are neighbors of vertex i
Referenced by vertexModelBase::cellDeath(), VertexQuadraticEnergy::computeForcesCPU(), VertexQuadraticEnergy::computeForcesGPU(), vertexModelBase::computeGeometryCPU(), vertexModelBase::computeGeometryGPU(), VertexQuadraticEnergyWithTension::computeVertexTensionForcesCPU(), vertexModelBase::flipEdgesGPU(), vertexModelBase::getCellVertexSetForT1(), setVertexTopologyFromCells(), spatiallySortVertices(), vertexModelBase::testAndPerformT1TransitionsCPU(), and vertexModelBase::testEdgesForT1GPU().
GPUArray<int> Simple2DCell::cellVertexNum |
The number of vertices defining each cell.
cellVertexNum[c] is an integer storing the number of vertices that make up the boundary of cell c.
Referenced by vertexModelBase::cellDeath(), vertexModelBase::computeGeometryCPU(), vertexModelBase::computeGeometryGPU(), VertexQuadraticEnergyWithTension::computeVertexTensionForcesCPU(), vertexModelBase::flipEdgesGPU(), vertexModelBase::getCellCentroidsCPU(), vertexModelBase::getCellPositionsCPU(), vertexModelBase::getCellPositionsGPU(), vertexModelBase::getCellVertexSetForT1(), vertexModelBase::growCellVerticesList(), vertexModelBase::reportNeighborsCell(), setVertexTopologyFromCells(), spatiallySortVertices(), vertexModelBase::testAndPerformT1TransitionsCPU(), and vertexModelBase::testEdgesForT1GPU().
GPUArray<int> Simple2DCell::cellType |
An array of integers labeling cell type...an easy way of determining if cells are different.
Please note that "type" is not meaningful unless it is used by child classes. That is, things like area/perimeter preferences, or motility, or whatever are neither set nor accessed by cell type, but rather by cell index! Thus, this is just an additional data structure that can be useful. For instance, the VoronoiTension2D classes uses the integers of cellType to determine when to apply an additional line tension between cells.
Referenced by cellDeath(), cellDivision(), VertexQuadraticEnergyWithTension::computeVertexTensionForcesCPU(), VoronoiQuadraticEnergyWithTension::computeVoronoiSimpleTensionForceSetsGPU(), VoronoiQuadraticEnergyWithTension::computeVoronoiTensionForceSetsGPU(), setCellType(), setCellTypeUniform(), spatiallySortCells(), and spatiallySortVertices().
vector<int> Simple2DCell::tagToIdx |
To write consistent files...the cell that started the simulation as index i has current index tagToIdx[i].
The Hilbert sorting stuff makes keeping track of particles, and re-indexing things when particle number changes, a pain. Here's a description of the four relevant data structures. tagToIdx[i] = a. At the beginning of a simulation, a particle had index "i", meaning its current state was found in position "i" of all various data vectors and arrays. That same particle's data is now in position "a" of those data structures. Short version: "Where do I look to find info for what I orinally called partice i?" idxToTag[a] = i. That is, idxToTag just helps invert the tagToIdx list. idxToTag[tagToIdx[i]]=i The above two structures (and the vertex versions of them) tell you how to go back and forth between the current state of the system and the initial state of the system. What about going back and forth between the current sorted state and the previous sorted state? The "itt" and "tti" vectors give this information. The itt and tti vectors are completely overwritten each time a spatial sorting is called. By the way, I apologize if the nomenclature of "index" vs. "tag" is the opposite of what you, the reader of these code comments, might expect.
Referenced by cellDeath(), cellDivision(), initializeCellSorting(), spatiallySortCells(), and spatiallySortVertices().
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A structure that indexes the vertices defining each cell.
cellVertices is a large, 1D array containing the vertices associated with each cell. It must be accessed with the help of the Index2D structure n_idx. the index of the kth vertex of cell c (where the ordering is counter-clockwise starting with a random vertex) is given by cellVertices[n_idx(k,c)];
Referenced by vertexModelBase::cellDeath(), vertexModelBase::computeGeometryCPU(), vertexModelBase::computeGeometryGPU(), VertexQuadraticEnergyWithTension::computeVertexTensionForcesCPU(), vertexModelBase::flipEdgesGPU(), vertexModelBase::getCellCentroidsCPU(), vertexModelBase::getCellPositionsCPU(), vertexModelBase::getCellPositionsGPU(), vertexModelBase::getCellVertexSetForT1(), vertexModelBase::growCellVerticesList(), vertexModelBase::reportNeighborsCell(), setVertexTopologyFromCells(), spatiallySortVertices(), vertexModelBase::testAndPerformT1TransitionsCPU(), and vertexModelBase::testEdgesForT1GPU().
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3*Nvertices length array of the position of vertices around cells
For both vertex and Voronoi models, it may help to save the relative position of the vertices around a cell, either for easy force computation or in the geometry routine, etc. voroCur.data[n_idx(nn,i)] gives the nth vertex, in CCW order, of cell i
Referenced by VertexQuadraticEnergy::computeForcesCPU(), VertexQuadraticEnergy::computeForcesGPU(), vertexModelBase::computeGeometryCPU(), voronoiModelBase::computeGeometryCPU(), vertexModelBase::computeGeometryGPU(), voronoiModelBase::computeGeometryGPU(), VertexQuadraticEnergyWithTension::computeVertexTensionForcesCPU(), VoronoiQuadraticEnergy::computeVoronoiForceSetsGPU(), VoronoiQuadraticEnergyWithTension::computeVoronoiSimpleTensionForceSetsGPU(), VoronoiQuadraticEnergyWithTension::computeVoronoiTensionForceSetsGPU(), and voronoiModelBase::resetLists().
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3*Nvertices length array of the position of the last and next vertices along the cell Similarly, voroLastNext.data[n_idx(nn,i)] gives the previous and next vertex of the same
Referenced by VertexQuadraticEnergy::computeForcesCPU(), VertexQuadraticEnergy::computeForcesGPU(), vertexModelBase::computeGeometryCPU(), voronoiModelBase::computeGeometryCPU(), vertexModelBase::computeGeometryGPU(), voronoiModelBase::computeGeometryGPU(), VertexQuadraticEnergyWithTension::computeVertexTensionForcesCPU(), VoronoiQuadraticEnergy::computeVoronoiForceSetsGPU(), VoronoiQuadraticEnergyWithTension::computeVoronoiSimpleTensionForceSetsGPU(), VoronoiQuadraticEnergyWithTension::computeVoronoiTensionForceSetsGPU(), and voronoiModelBase::resetLists().
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A map between cell index and the spatially sorted version.
sortedArray[i] = unsortedArray[itt[i]] after a hilbert sort
Referenced by cellDeath(), cellDivision(), initializeCellSorting(), reIndexCellArray(), returnItt(), spatiallySortCells(), and spatiallySortVertices().